Asim Iqbal - Project Manager / Game Producer

Title : Catch Me – You Are It
Platform: Mobile / PC
Position – Independent Producer & Developer

Catch Me is a fast-paced multiplayer chase-and-escape game built around traversal, movement skills, power-ups, and competitive player interactions.

Creator, Game Director & Producer

  • Created the original concept and overall design direction for Catch Me – You’re It.

  • Lead production, gameplay design, level design, environment development, Unity implementation, testing and optimization.

  • Define feature priorities, milestones, gameplay rules and the project roadmap.

Game Design

  • Designed the chase-and-escape gameplay loop, player roles, match pacing and multiplayer interactions.

  • Designed traversal systems, randomized power-ups and mode-dependent 6–8 player matches.

  • Balance the game around movement, timing, route choice, map knowledge and playful disruption rather than combat.

Level & Technical Development

  • Design and build traversal-focused maps with shortcuts, verticality and alternate routes.

  • Assemble and optimize gameplay-ready Unity environments.

  • Developing the current commercial Unity version from scratch using Unity Netcode for GameObjects and Epic Online Services.

  • Built a separate functional Roblox version using the same map and gameplay identity for rapid testing and experimentation.

Project Highlights

Original IP — Created and lead the full creative and technical direction.
End-to-End Development — Game design, level design, environments, multiplayer implementation and optimization.
Accessible Social Play — Non-violent gameplay inspired by childhood tag, simple rules, unrestricted customization and room for skill mastery.

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