Title : Catch Me – You Are It
Platform: Mobile / PC
Position – Independent Producer & Developer
Catch Me is a fast-paced multiplayer chase-and-escape game built around traversal, movement skills, power-ups, and competitive player interactions.
Creator, Game Director & Producer
Created the original concept and overall design direction for Catch Me – You’re It.
Lead production, gameplay design, level design, environment development, Unity implementation, testing and optimization.
Define feature priorities, milestones, gameplay rules and the project roadmap.
Game Design
Designed the chase-and-escape gameplay loop, player roles, match pacing and multiplayer interactions.
Designed traversal systems, randomized power-ups and mode-dependent 6–8 player matches.
Balance the game around movement, timing, route choice, map knowledge and playful disruption rather than combat.
Level & Technical Development
Design and build traversal-focused maps with shortcuts, verticality and alternate routes.
Assemble and optimize gameplay-ready Unity environments.
Developing the current commercial Unity version from scratch using Unity Netcode for GameObjects and Epic Online Services.
Built a separate functional Roblox version using the same map and gameplay identity for rapid testing and experimentation.
Project Highlights
Original IP — Created and lead the full creative and technical direction.
End-to-End Development — Game design, level design, environments, multiplayer implementation and optimization.
Accessible Social Play — Non-violent gameplay inspired by childhood tag, simple rules, unrestricted customization and room for skill mastery.